A downloadable experience for Windows

A research-based exploration of positive and negative public restroom design, completed for my Bachelor's of Fine Arts thesis this spring. Made for Oculus Rift headsets, using Unity and Cinema 4D.

All visual assets, with the exception of the Raleway font family and the standard OVR player controller hand models/animations, are made by me. A VR tooltip kit was purchased from the Unity Asset Store for use in this project, and the official Oculus developer toolkit from the Asset Store was also used.

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Bestrooms.zip 119 MB

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